game design -
A strategy-based board game where players race from Earth to Pluto, collecting resources, managing fuel, and outsmarting others to survive.
Survival games are often complex or digital-heavy. The idea was to make players constantly choose between risk vs reward, speed vs survival.

Project Details
Type- Group
Keywords
Strategy
Block
Theme- Space
Time- 1 Week

Survival
Plan
Project Brief

GAME PLAY

Choose a Transport card for the adventure.
Roll E or land on Event → draw a event card & follow it .
There are 4 diffrent types of spaces on the board.
Every move costs fuel
Collect fuel/resources to survive.Trade, gain, or win through events.
Spend extra fuel to take shortcuts & race ahead
Beaware of the asteroid belt on the board.
Reach Pluto with min. of 13 resources and 5 fuel chips before others.
Game Mechanics
Fuel? To control movement and force decision-making.
Resources? To create a clear survival goal and strategy layer.
The first player to land on Pluto with enough fuel and resources wins.
MY ROLE
I focused on building the logic, flow, and player experience of the game.
I designed:
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Story Development
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Initial Ideation & Game Concept
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Game Mechanics & Card Technicalities
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Power Card Design
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Board Layout & Route Planning
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User Testing & Game Balancing

Can you make it to Pluto before Earth is depleted?
Board Design
CHALLENGE
While designing the board, I tried different layouts like circular orbits, snake-and-ladder style, and square paths. But they either felt too confusing, too basic, or didn’t match the space theme well.
SOLUTION
I finalized a free-flow orbital layout with curved paths around planets. This made the board feel more visually interesting and gave players more freedom to choose their routes while playing.
SOLUTION
I introduced event cards to add unpredictability and fun. These cards allow players to disrupt others and create unexpected moments, making the game more dynamic & fun.
CHALLENGE
The gameplay felt too predictable, and players could easily plan everything without much surprise or interaction.
EVENT CARDS
Game Manual
The first person to land on Pluto with enough fuel & resources wins !




OTHER GAME ELEMENTS


Game Elements






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Anticipation
Suspicion
PLAYER EXPERIENCE
Chaos
*Hower to know*
Triumph
Revenge
Tension









